11/9/2022 0 Comments Boson x steam stage edit![]() A title which I remember many indie heads playing at the time, but one I never tried for myself. While some of it has aged better than others, it did allow me to rediscover games I hadn’t thought about in close to a decade. You may be surprised how challenging this game can get.Over the past couple of weeks, I have been binge watching old YouTube content from my teenage years. There are 18 in total, but don't think this will be an easy feat. Reasonable Achievements - The achievements are all based on finishing the levels.Leaderboards are also wonderfully done, with scores broke down by level, in total, and friend comparison. ![]() Once you reach 100%, you pass the level, and go into a sort of hyperdrive with increased speed, a change of color scheme and significantly increased difficulty. Scoring and Leaderboards - Instead of scoring you on how long you stay alive, or how far you've gone, the game scores you in percentages, and that increases each time you run on blue platforms.Addictive in Nature - Even though later levels will make you want to scream because of how hard they are, dying is sometimes enjoyable, and just makes you want to play again, because you are confident you can pull it off! Also, a great game to play when bored.What's more, each level has it's own theme - different modules, different speeds, different color schemes and even unique pieces! This is great, because you can learn without having to go through the same level over and over if you fail. So, once you'll play enough of a level, you will start to get used to the more difficult steps. Level Generation - The levels are put together using procedural generation, but not by randomness, There are modules put together in a random order.Things to small to have textures (or geometrical shapes, for that matter, but we'll let this one slide). ![]() ![]() Also, it kind of makes sense, as you are travelling between particles. There are no textures, just solid colors, and it just works! You won't get distracted by textures, instead all your attention is to be averted to your movements.
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